Since we’re still discovering a ton of older games, we’re continuing with our tradition of highlighting our top 10 games we played for the first time this year [some new, some not].
As Drew mentioned yesterday, we played a lot of games for the first time this year, I beat him with 65 new titles!
I’ve gone on enough about this game this year. Check out our profile from a few weeks ago. It just hit all the right notes for me when I played it at GenCon and it became a game I wanted to share with everyone.
I’m really glad I got a chance to play this at GenCon this year, and we backed it on the first day of the campaign. It brings two of my passions, board games and natural history/science, together in a way that is creative, engaging and a little educational.
Fact: I love deckbuilding games. I hadn’t actually heard of Eminent Domain, but Drew had been curious about it, and Tasty Minstrel were kind enough to send us a copy. I was hooked! The limited card pool, ability to take actions on other people’s turns, and the mechanism of planetary exploration really set it apart from other deck builders and make it stand out.
Worker placement games are my other bread and butter, and this game brings a lot of substance to the table for such a small box. After a short demo at GenCon, we were sold and picking up a copy on the spot. The theme of a goblin-run port is fun [the custom meeples are an added bonus] and the ever changing economics of selling goods makes things challenging.
A tile laying, zone control game by local publisher Argyle, hitting Kickstarter soon! It’s easy to introduce to new gamers, but has enough complexity and strategy built in to be interesting for more experienced players as well. We’ll be bringing this out to more pop-up events the next couple months, so be sure to drop by and check it out!
The DC Deckbuilding game is what made the genre click for me. This newest installment, based around the Teen Titans brings some new strategy and game play style to the franchise by focusing on having cards in play that either help over multiple turns, can help boost other cards, or can be sacrificed on a later turn.
Someone brought this out to one of our pop-ups recently and I was instantly taken with it. It’s a quick play game where each player is trying to collect cards to complete the requirements of “building” their super weapon. Which may or may not be a cuddly bunny. Best super weapon ever?
Ashes is a BEAUTIFUL combat-y card game with some interesting features. Dice serve as your energy source to play cards from your hand, and you choose your starting hand?! Crazy right?
This is another game that someone brought out to an event that I was instantly taken with. It’s a beautiful tile laying, set collection game where each person is competing to make the best lantern display on the palace lake.
Have I mentioned I like worker placement games? Raiders has an interesting “place one, take one” aspect to it, which allows for 2 actions per turn. The art is dynamic and really sets the scene.
Honorary mention, I got to play about half a game at GenCon at their table, and I enjoyed it enough that I’m still thinking about it.